![]() But you will need to have ID with you on Monday through Friday to get into sites we visit. Q: Do we need an official ID with us every day?Ī: You are required to ID yourself anywhere in general in The Netherlands. You may be visiting your future employer. Q: Is there a dress code/clothing guidelines during the week?Ī: Yes, formal clothing (suit dress) is not required, but we ask you to wear decent clothing. Your team will receive some information and guidance to start your project, but it will be up to your team to find solutions and know when to ask for the relevant information from the experts during the visits.Īt the end of the week, you will present your work to your peers and experts to demonstrate you understood the challenge and what solutions and innovations your team has identified to answer the challenge. Then, during the week, you will be provided with relevant information to work on your team’s challenge with the presentations and visits to the different locations. Your team will work on the challenge during the entire week starting on day 1 with a team-building exercise. You will be placed into a project team of multiple students with different backgrounds (Marketing, Instrumentation, Science, Law, Engineering, Business, etc) with whom you will need to find a solution to your challenge. When the challenges have been prepared we will share them with you. This year the challenges will be offered by actual companies and you will present your solution to your client at the end of the week. These are combined with project team building, networking drinks, a project presentation and end the week with a networking barbecue.Ī key element of the Summer School is the project that you will be working on. To stimulate working in a team and building a network, we have included teambuilding exercises, industry workshops and collaborative activities. You will therefore grow many (soft)skills such as collaboration, communication and creative thinking. This is important because you will need to combine your strengths to work in interdisciplinary teams to solve actual space sector challenges that require insight and knowledge from different backgrounds. You will get to know the other participants as well as learn about each other’s strengths, knowledge and approaches to problem-solving. The week also includes multiple fun and non-space events. This way you can work on your team’s challenge fully prepared. During the week, you will meet many experts, and learn about the basics of space technology and recent developments. Starting at the NL Space Campus in Noordwijk at ESA-ESTEC, the technical heart of ESA, you will tour the cities of Leiden and Delft before returning to Noordwijk. More details on these features will be revealed at a later time.During the week you will meet and learn about the various space programmes, developments and (research) activities at the Leiden Delft and Erasmus universities and go on a tour of space agencies, institutes and industry in South Holland, including (amongst others): ESA ESTEC, SRON, TNO, AirbusDS, SBIC, Galileo Reference Centre and of course the three universities themselves. Soon players will be able to share the challenges of deep space exploration. ![]() Multiplayer/Modding: The technological developments made to the foundations of Kerbal Space Program 2 will build on the beloved modding capabilities of the original game, as well as deliver on the long-requested addition of multiplayer. Among them: Charr, a heat-blasted world of iron Ovin, a ringed super-Earth with relentless gravity Rask and Rusk, a binary pair locked in a dance of death and many more to reward exploration. ![]() In Kerbal Space Program 2, interstellar technologies pave the way to a host of new star systems and celestial bodies, each comprising novel challenges and harboring secret treasures. Interstellar Travel: Next-gen tech, colonies, and systematic resource gathering all lead to a whole new level of exploration: interstellar travel. Eventually, these colonies become advanced enough for vehicle construction, propelling deep space exploration and beyond. Colonies not only pose their own physics challenges, but also require resource gathering to build structures, space stations, habitations, and unique fuel types. This new tech will not just create novel puzzles for players to solve, but will also enable new feats of space exploration within and beyond the original Kerbolar System.Ĭolonies: Brand new to Kerbal Space Program 2 are colonies. Next Generation Technology: As the game updates progress, players will gain access to a whole new set of next generation tools and technology including new engines, parts, fuel, and much more. Key Features to come during Early Access:
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